Thursday, December 4, 2008

The simulation is social fashionable comes the new version of 'Animal Crossing'

The latest video game from Nintendo does not have a defined objective. Do not be overcome screens, there are no monsters to defeat. We just have to pay the mortgage, decorate our house, buy and sell objects that we like and interact with animals, the characters who live in villages along to people. While that is nothing new, the real novelty version of 'Let's go to the city' Animal Crossing is the ability to connect 'online' with friends through the Wii and, above all, maintain a real conversation through the microphone Wii Speak.

The player may make collections of different insects or plants and then exchange them in the shops of the village in which they live. Or you can visit the village from friends to buy what they have in their stores and, incidentally, meet the people who are around there and then to visit their own peoples. However, a player can not enter as well in a village of an unknown. To prevent intrusion and that a misuse of this possibility, there is a 'friend code', which opens the door and allows entry to people who want to visit.

The new version is also in real time, thus extending the possibilities of playing. Neither insects or plants, or the clothes will be the same in January than in August, so the player will have to buy or sell depending on the season and fashions (which also exist).

The presentation of the video game, the brothers and Aitor Inaki Munoz, Aliant, have been the major guests. They have created their own 'world' and have experienced in their homes and villages with their designs. Having tried both highlights of the video game that is very "creative". Nobody better than a designer can say that "the tastes of each player are reflected in their houses."

Capture of the video game

addition, Iaki says that what he likes " is that there is nothing aggressive. " A wide spectrum of players' Animal Crossing 'is aged between 11 and 20 years, and in this range, certainly stand out more men than women. Beyond the age of 20 are more girls playing, and although the number of players is smaller, yet continues to generate interest among the public. Perhaps that 'not aggressive' is what allows the game passes beyond the age and sex of the player.

'Animal Crossing: Let's go to the city' is one of the big bets Nintendo for Christmas campaign. The previous versions of the game have achieved global sales of 10 million units, 300,000 in Spain.

Capture of the video game

The success of the video game, as explained by the faculty of the University Charo Sdaba of Navarra, has to do with the circumstances of it, since it "allows both playing at home with the family how to do it via the Internet with friends," and both forms remains a social game. Another key to success stems precisely from connecting to the Net. "The characteristics of what has been called 'Web 2.0' are repeated in this game, because it creates collaborative and creative environments."

For those who are already fans of the game, in the version of Nintendo DS, will find it interesting the possibility of exporting the characters and objects acquired from the console to the portable version of Wii. However, "for not putting it easy," as noted laughs from Nintendo, will have to start from scratch on the Wii and get enough money to shop at the objects imported from the DS.

'Animal Crossing: Let's go to the city' will come up for sale next Friday, Dec. 5, exclusively for Wii and a price of 49.95 euros. This figure is increased to 69.95 in the edition that includes the accessory 'Wii Speak'.

0 comments: